Stone Empire

Inspiration— Nerathi Legends: The Seven Kings of Karkoth

While the fey of the Seven Tribes are allied through strong ties of fellowship, the people of the Stone Empire are united through fear and strong political forces. They are dominated by human kingdoms which keep the protectorate states in line with treaties and garrison stations. As the Earthchild wars return to Erd, the need for a powerful front against the fey causes the humans' iron grasp to clench ever-tighter.

  • Vessia, the human kingdom of the Stone King.
  • Arkhenveld, the alliance of dwarven fortress-cities.
  • The Firecoast, the volcanic home of the tieflings.
  • Uemhal, the ancient canyonlands of the dragonborn.
  • Ossiandor, the githzerai's dry mountainous land.
  • Ketev, the rich farmlands of the minotaur race.

In the southern mountains, tribal chiefdoms of orcs also live, held at bay by the military of the Stone Empire.

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Minor Races

  • As the dominant races in the Stone Empire, humans and dwarves have mixed to produce the race of muls or half-dwarves.
  • Many distrust the transient halflings because they are supposedly corrupted with fey blood.
  • Half-orcs are also found in the kingdoms of the kanna. They are tolerated mostly because they hate the fey as much as the lowlanders do.

Gods of the Kanna

The Kanna worship a pantheon of gods that crosses racial and national lines.

  • Avandra: The goddess of change and freedom is frequently evoked by those who seek escape from the threat of the fey. Others see too much in common between the carefree attitude of Avandra and that of the fey themselves. According to her servants, this ambiguous position suits the changeable goddess just fine. Temples of Avandra are common in the anarchic Firecoast and the wild canyons of Uemhal.
  • Bahamut: The god of justice and protection is a cornerstone to the hegemony that Vessia commands over the other nations of the kanna. His knights keep the peace and his temples are very common in Vessia as well as the fortress-cities of Arkhenveld. In Uemhal, he is always depicted as a mighty dragon with platinum scales who stalks the landscape dispatching evil, particularly the sinister fey.
  • Erathis: Innovation and city life are the purview of the goddess Erathis. She is popular wherever cities exist, which includes most of the Stone Empire nations except arid Ossiandor and the untamed Firecoast.
  • Ioun: The fey may have cunning and stealth on their side, they may have magic and unnatural rites, but they do not have science or engineering. The Bloodwall is a piece of construction that requires learning and that is what Ioun grants his followers. The temples and scholars of Ioun can be found especially in the cities of Vessia where learning is highly valued and the githzerai holds of Ossiandor where monks grow powerful in meditation.
  • Kord: In Uemhar warriors clash in feats of strength, in the farmlands of Ketey noble-spirited farmers work their lands hard, in the holds of Arkhenveld strong elders are the centers of their communities, and in the streets of Vessia stalwart guardsmen keep the peace. All of these are the chosen of Kord, god of strength, who occupies an important place in the minds of those who remain strong against the threat of the fey.
  • Melora: The goddess of wilderness and ocean is a peaceful mistress who can also grow as wild as the sea at storm. In the Firecoast she is respected by sailors and in the Ketey she is welcomed for the healing rains that she brings. In the Stone Empire, however, where the fey haunt everyone's nightmares, the goddess of the wild is most often feared and bribed to prevent the wild creatures of the Feywild from descending again.
  • Moradin: The god of smiths helped forge the Bloodwall. He helped carve the fortress-cities of Arkhenveld and erect the walls of Vessia. He is a builder and defender, one of many gods that keeps back the fey across the Wall, but it is Moradin which legends say hates the Seven Tribes the most.
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